Journal Entry 2.2/3.2


Activity: thinking about level design, writing it down, making sketches

Work time: 2.25 hours

Outcome: https://docs.google.com/document/d/10Q4ZLg1RD7EarJT2U0pNZwK4FNfDOsPKqx_SpmqtzY8/...
Monologue: I have to admit although I love playing games, 2D platformers are not really my thing, so what I thought should not be very hard, the ideas of how a cool platformer level may look like came to me sparingly (in terms of challenges). While also being limited by how early student of Unity engine I am, many things I took from the original gameplay of the 2D Game Kit platformer. Of course I wanted to make the level unique in some kind, and finally I figured the thing this platformer can be unique with is the unexpectancy factor. With that in heart, most of challenges the player has to face brings some kind of resolving in other way than regular gamer would expect.

The point at the end, where the key was in the beginning the whole time with the unexpectancy of the whole level were the only things I was sure my game is going to have.

Almost all things in my game were in some sense also present in the original 2D Game Kit, I'm pretty sure they are easily possible, and now when I got some basic skills of making basic scripts, there should be no problem for me to actually script behaviours of them by myself. Many things can be added to the game if needed (collectible powerups/powerdowns, status effects), but I don't really feel like making the one-level game that complex.

Get Project A

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